World Building: It’s Not What You Think It Is

World building is a term used often but is poorly understood. Doubly so when it comes to game design. We talk to some distinguished experts in the RPG field about how they design worlds, and how they approach the artform.


Steve Dee [President, Tin Star Games], Lois Spangler [None, None], Samara-Jade Sendek [Ardacious], Shauntelle Benjamin [Words With Colour]