The Non-Programmers Guide to the Gaming Galaxy

Have you long dreamed about joining the games industry, but you don’t know how to code? Perhaps you’ve gotten into a balance argument on Twitter with a game developer who you didn’t actually realise worked in publishing? Maybe you’ve just straight up wondered how the heck a modern video game not only gets made, but continues to run? If this sounds like you, then DON’T PANIC! Because you just discovered the perfect panel to answer all your questions.

Despite the common misconception, not everyone who works on making a video game is a programmer or engineer. Our panellists today come to you from AAA studio Wargaming Sydney, with a wealth of experience across Product Management, Community, Marketing, Art, Design, and User Experience. Eager to share their journeys and highlights about producing games before, during, and after launch.

You’ll walk away from this engaging discussion thinking “so long, and thanks for all the facts!” Just don’t forget to bring a towel…


JayRated [Product Manager, World of Tanks ANZ, Wargaming], Vondle [Community Manager, World of Tanks ANZ, Wargaming], Dean Finnigan [Lead Artist, Wargaming], Jemima Gulliver [Junior Technical Artist, Wargaming], Holly Hawkins [Junior Game Designer, Wargaming], Veronica Tjakrawisada [User Interface Designer, Wargaming]