Collaborative Homebrew 101: A Cure for the Common Murderhobo
We’ve all been there: After hours of meticulously planning an epic campaign, our players kill the quest NPC and run off after the first shiny thing they see. The cure for this problem may be easier than you think. With your help we’ll create a world from scratch, and then we’ll crowdsource some story hooks with the audience to create a whole campaign of our own. You can steal this adventure and use it in your own game, or steal the techniques and keep your players chomping at the bit.
Adam Johns [Executive Director / Therapeutic Game Master, Game to Grow], Adam Davis [Executive Director / Therapeutic Game Master, Game to Grow], Lauren Urban [Community Manager, DnD Beyond], Lauren Bond [Content Creator, RandomTuesday], Cicero Holmes [“Perrin”, Rivals of Waterdeep]