What is the AFK Room?

AFKOnline is a moderated Discord server that offers empathic support to PAX Online attendees. Volunteers can answer questions relating to mental health information and provide resources, and will be moderated to maintain a calm space for folks to relax and discuss the convention.

AFKOnline will be active and staffed with volunteers 24 hours a day throughout PAX Online. If you are interested and want to take part go to discord.gg/TakeThisOrg and type !PAX.


Take This

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Take This

Take This is a 501(c)(3) non-profit mental health organization providing comprehensive resources and support that is tailored for the unique needs of the game development community and embraces the diverse cultures and issues of the game community.

We combine clinical best practice with a love of all things gamer, providing a safe, accepting space for gamers and developers. We work in a spirit of partnership with other organizations addressing these issues among game enthusiasts, streamers, and creators.


CheckPoint

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CheckPoint

CheckPoint is a charity that provides mental health resources for gamers and the gaming community. 
Our missions are to raise awareness for mental health issues, reduce stigma, and improve wellbeing in our community. We are passionate about using video games for positive wellbeing and resilience.

Because CheckPoint is run by both mental health and games industry professionals, our reach spans across both industries and ensures the information we provide is accurate, relevant and implementable.


Stack Up

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Stack Up

Stack Up is a military charity supportive active and veteran service members from the US and allied nations by promoting positive mental health and combating veteran suicide through gaming and geek culture.


Gaming the Mind

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Gaming the Mind

Gaming the Mind is a UK-based charity composed of mental health professionals on a mission to promote positive mental health through games and the games industry. Combining our mental health expertise with our passion for gaming, we provide resources, support, and education, as we work to raise awareness and reduce stigma surrounding mental health challenges. We bring our mental health experience to all our activities, and we remain fiercely independent in advocating for mental well-being. We believe in the unique reach and power of games to transform lives, most importantly among under-served communities, and we remain committed to utilising this reach and power to support all who need it.


Safe in Our World

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Safe in Our World

The main goal of Safe in Our World is to create and foster worldwide mental health awareness within the video game industry and beyond; to eliminate the stigma surrounding mental health, to make it a natural topic of discussion, and to promote the dialogue surrounding mental health so people are not afraid to reach out for help if they need it.